Next week, I will be spending a lot of time at RISE 09 in Austin, Texas.
RISE - a Relationship & Information Series for Entrepreneurs - is an annual conference series "dedicated to providing a FREE forum for entrepreneurs to connect and exchange ideas that inspire the entrepreneurial spirit."
Many of Austin's brightest and best offer sessions all over town - much like the SXSW music and film events - and there are plenty of heavy hitters. Only in Austin would something like this be free.
Even better, the event caters not only to technology startups like mine, but also to social entrepreneurs who are creating projects that build a better community and nation. Check it out.
Saturday, February 28, 2009
Austin RISEing!
Posted by Chris Travis at 6:12 PM 0 comments
Labels: Austin, seminars, Sentient Architecture, technology
Healing Homes and AIA Design Voice
The group - which I am honored to serve as a member of its Steering Committee - has the following mission:
"AIA DESIGN VOICE enables the greater design community to connect and collaborate with organizations and individuals interested in and engaged in housing advocacy, development and community building in Austin."
Great group of active, concerned people out to make a real difference! Design Voice is hosted by Real Community, a "growing network of individuals and organizations committed to a collaborative, artful approach to 'building community'. That group now has 279 members, also growing by leaps and bounds.
My new Healing Homes initiative is one of the volunteer projects hosted by Real Community and supported by Design Voice.
The intention of that project is "...to use our existing Truehome techniques - and by collaboration develop new approaches - that allow therapists, social workers, psychologists and others to collaborate with architects and interior designers to develop criteria for design that helps low-income families use their housing to focus their attention on life goals, including sustainable lifestyle and well-being."
Austin is something else. It was only in the last few months that I began to re-engage in that community, even though our firm has an office there.
In the last two months I have been meeting people at the University of Texas, in the architecture and interior design communities, and now in the technology and startup communities.
Without exception I have been impressed by both the business and the social entrepreneurship that has long been a hallmark of the Austin community.
Not only is the town full of incredibly smart and capable people, lots of them are actively making a difference in the lives of others. It is really inspiring!
Posted by Chris Travis at 5:39 PM 0 comments
Labels: Architecture, Austin, Christopher K. Travis, design, Healing, Home
Sunday, February 15, 2009
Designing a New World
Transformational Economics VI - Last post in a 4-part series that begins HERE.
I want to finish this series of posts with questions for designers.
I often wonder if we are using the incredible human capital and innovative powers of that group effectively.
I often ask how much we are accomplishing towards "real world" applications of the possibilities we theorize about in architecture, interior design, software and systems design, product design, graphic design, organizational design and other design disciplines.
Values and experiences may also be designed. Cultures and systems of relationships can be designed. After all, what were Jesus, Buddha, Mohammed, and the philosophers of the East doing? They were offering breakthrough designs for living constructively in relationship.
Mostly, those of us who are interested in design theory talk about these issues, but do not apply them with any real power. While I enjoy intellectual ferment - I think it is important to face what is at stake in the world right now and turn possibility into action.
In my life, these are the questions I ask about myself and my role on this planet.
"What do I have to contribute?
How am I positioned to make a difference?
How am I 'being'?
How could I 'be' that would make a bigger difference?
What impact might that have on the world around me?
What difference does what I say make to others?
What is possible if we all joined together in creating a powerful conversation?"
With whom can I collaborate?
What can we do together that makes a difference?
The battle for the intellectual high ground and the next new big idea or technology has a place in our explorations, but I am more interested in applied ideas and collaborative action that can make a real difference in people's lives now.
To become useful, possibilities must turn into structured research, plans, projects, grass roots movements and concerted action. It must turn into new technologies and patterns of shared behavior. That is what is required before the possibility of transformation can be fulfilled.
Perhaps looking at the cost of inaction might add a sense of urgency to our conversations.
We are in the midst of a global economic conundrum no one really understands. It's roots are psychological and embedded in words, but it effects are catastrophic for the well-being of people across the globe. There is no question many are dying as a result of what is going on now.
Yet we act as thought we have no idea what to do about it.
The Automaticity of Being and Buying
The roots of this crisis are profoundly related to the automaticity of human behavior - particularly around the dialectic between "budget VS desire" or "sustainable economics VS the emotional buy."
No matter how you frame it, the issue we face is that we as human beings are not very good at managing money in the face of chemical secretions in our brains.
Part of that is the "being of being human" that results from our physiology - the “animal we are” outside our pretense of uniqueness. Our emotional architecture plays out in our complex societies in complex ways.
But part of that automatic behavior is created consciously when we or the people who hire us design purely to stoke our self-interests - and ignore a sustainable ethic. As designers, we need to become "evangelists for a sustainable planet" and enroll our clients for their own benefit. It is part of serving them.
We live in a world where perceived value is largely disconnected from the possibility of "holistic designedness.” Too often, we fail to adopt an ethic that values sustainability and sufficiency; one that lives in the day to day human experience of real people and empowers economic fairness. Drive down any street in any city or turn on your TV and you can see the result of placing short term gain over long term results.
Markets and marketers – many of whom are in the design community - have long been focused on manipulating the unconscious automaticity of our most primitive internal motivations - social attachment, reproductive needs and impulsive consumption. This dominant ethic preys on that automaticity. It has no commitment to the well being of those who we serve. We are facing the consequences of those choices in our economy and our daily lives right now.
Globally that ethic remains the primary focus of our professions, despite what it has meant for the planet, our communities, our families and our personal well being. The cost is an economy that has proved unsustainable and epidemic proportions of the stress-related diseases of slow attrition like diabetes, heart disease and cancer.
So the cost of that "conversation" is very high and it is institutionalized.
Buying the right beer does not really give you more friends and having a hot automobile does not guarantee you will get laid. (Though in a world where everyone buys that story, it might help.) Shallow values produce shallow and unsustainable lives. We are over medicated, over eating, over reacting, over spending and overly anxious...and we don't really know what to do about it.
Every advertisement we see plays to our insecurities, anxieties and urges. What underlies that approach is an implication that the buyer is inadequate, insufficient and lacks good judgement or self discipline. That is the history of marketing, sales and graphic design and the same view has informed the actions of the design and construction industries in which I play. Short term sales is prioritized over both community, beauty and nature. Our built environment is an expression of who we are and we are becoming less related to other living things at an alarming rate.
On the Internet, user experience is most often directed towards making it easy and intuitive to sell something to someone - whether they need it or not. Why can't those same tools be directed towards designing more productive and fulfilling lives?
Everything is packaged. Not just products, but lives. Everything is disposable...including people. (Note the unemployment rate.) It is not who people are that matters but how they are perceived as agents in the marketplace. We sell to demographics and stereotypes, not individual people. Personal values are subconscious motivators mined to target advertising or political agendas.
Historical spiritual and ethical values are now now openly aspects of identity. Being a good person has become a story designed to make us look good, not a committed place to stand. Being honest is a way we want to be perceived, not a way to be. Being brave is a narrative...not a course of action.
This is not new. It is the being of being human - but we have evolved to the point that the possibility of stepping outside that paradigm exists. What we must see is that we created this environment for our children. It is not working and we have the power to change it. And until we do, what we have built will build us back.
Our Not-So-Secret Identities
Almost every action we take is related to our identity. Core ethical values are enmeshed in a social identity we present to others that often undermines them. Identity drives business - product design, marketing, advertising, sales methods, human resources and even research. As if psychological identity - ego as Freud would have it - does not cause enough problems for us in our relationships with one another, we now create identity as an industry and it is very much in demand.
What is missing that we are so desperate for created identities? Is it that we do not know who we are? What is the cost of that?
Creating Constructive Designedness
Whether you are a creationist or a Darwinian - no honest person can avoid the fact that we behave like primates. Despite our illusions of grandeur, the deep internal motivators that drive our unconscious choices are not going anywhere any time soon. You can call it original sin or pray to the gods of evolutionary psychology, but the end result is the same. There is not a person on the planet that truly walks their talk.
But that does not have to limit us. Human primates uniquely have the tool of introspection and the gifts of language, socio-cultural values and cooperation. With effort - as individuals and communities - we can step beyond our automatic behaviors and learn new concepts. We can create wonderful, workable, sustainable things. We can break old habits.
We can grow and make the impossible, possible.
What we designers sometimes forget in our high-minded discussions and lust for new technology is that people out there are losing their jobs and homes right now - and worse - that the majority of people on our planet live day to day, week to week and have very little backup in times like this.
The truth is, children are dying as a result of our behavior and if we in the West keep it up, it will be our children dying, not just those in underdeveloped nations. As a species, we are overpopulating and despoiling our planet and we seem to have very little control over our behavior.
Will only catastrophe make us stop? That is our history. Must it be our future?
Design is what those of us who make our living designing things can do about that impending catastrophe. ANYTHING made by man can be better designed, including our overall experience of life. And even when not perfected, designedness is usually an improvement over decisions that result from automatic reactions cued willfully by self-interested people tweaking the chemistry within our brains.
If profound human change occurs bottom up – and I assert it does - what is the possibility of seeking a design for self-awareness?
What is the possibility of designing wellbeing and full self expression?
What can be accomplished by creating designedness around sustainability?
What can be accomplished by creating designedness around sufficiency?
What can be accomplished out of creating designedness in relationships?
What can be accomplished around creating designedness around money management?
What can be accomplished by expanding a conversation for designedness beyond our professions into our relationships and the experience of our everyday lives?
We need to play bigger, expand possibilities and focus as though our own lives and the lives of our children are at stake - because they are.
The Nature-Technology Disconnect
There is another powerful paradigm shift we are juggling that has terrifying implications. It involves the "game of life."
I watched a video today from UX Weekend 2008 featuring Jane McGonigal - a game designer who was making an argument that the next thing in game design is "games as the perfect UX design for real life."
Many of her comments are far thinking. She is clearly a brilliant woman and I totally get a lot of what she is saying about the "real world" possibilities of games...but in one way her talk disturbed me. She thinks we should make the real world act more like a game.
She points out that 92% of kids between 3 and 18 in the U.S. play games at least once a week in America. I know my grandson spends hours most nights doing exactly that, as do his friends and uncounted millions of young people.
World of Warcraft's wiki is the second largest wiki in the world. It has 134,000 total pages and 5 million people visit it monthly. McGonigal sees it as a giant project to document that alternate universe. Her position is that "games work better than life." Time spent in game worlds is more valuable to those people than time spent is "reality."
I question whether most hard-core gamers have any experience of what "real life" really is from a biological or ecological point of view, at least non-domesticated life. We in the developed world are now so insulated by our technologies and our built environment - especially our young people - that most of us have little experience of free living ecosystems.
Very recently – for the first time in the history of our species - it became possible to live a virtual life and that experience is altering human physiology. We are no longer consistently impacted by the natural environment in which we evolved and that is having a profound impact on the "being of being human." We are losing a sense of the natural rhythms and flow of our planet.
I assert we have no concept of the long term consequences of such a change in who we are.
That transformation was not designed. It emerged bottom up and a new kind of humanity is arising out of it for better or worse.
Do we know what we are becoming? If we lose our connection to our home planet...how will be ever "be at home" with one another? Is there a developing schism between minds buried in machines and those still nested in the natural world?
If designers and design theorists cannot identify answers to those profound questions and find ways to implement the answers that arise in constructive ways, then who can?
If the design community cannot find them, then my last question is…who do we have to enroll in our conversations so that we can?
My commitment as a designer is to design a world that works for everyone.
What is yours?
Posted by Chris Travis at 12:09 PM 0 comments
Labels: Architecture, behavior, Christopher K. Travis, complex adaptive system, design, economy, experience, Home, psychology, transformation
Wednesday, February 4, 2009
Designers and Mental Health Pros to Collaborate
I am very excited to announce a new pilot project being created in Austin, Texas that will soon allow us to apply some of the "human centered" design techniques we use at Truehome to support the lives of people in low-income housing.
The project is being done in collaboration with the Community Partnership for the Homeless, a non-profit developer of low-income housing that works in Central Texas.
My oldest son, builder Shiloh Travis and I will be leading the on-site aspects of the project that are related to construction and design.
A website created by Real Community, an intiative for community revitalization in Austin, is hosting several such projects, including ours which is called Healing Homes.
That group is working with the Design Voice initiative of the Austin AIA chapter to empower the work of community revitalization and other sustainable and low-income housing initiatives in Austin.
My friend, behavioral psychologist Sam Gosling, is gathering together a group of academics at the University of Texas at Austin to see if a research project related to Truehome's "human centered" design techniques can be inspired associated with the project.
I will be offering free seminars and training related to our programming techniques to volunteers of that project - so if you are an architect, interior designer, social worker, therapist, psychologist or a student of same in the Austin environs - and you want to make a real difference in people lives, check it out.
Truehome is a method that allows designers and mental health professionals to collaborate to create living spaces that fit the psychology, lifestyle and values of their inhabitants.
Posted by Chris Travis at 10:00 AM 0 comments
Labels: Architecture, Austin, design, psychology, Truehome Workshop
Tuesday, February 3, 2009
Sustainability Posters from Davos Summit
It is fashionable to paint all corporate leaders as anti-environment, greedy and insensitive to the impact of their operations of their enterprises on environmental and sustainability issues.
But as I pointed out in my series of posts entitled Transforming the Global Economy, "we the people" need to stop painting all corporate and government leaders with the same cynical brush. The truth is that there are many champions of the environment, of economic fairness and sustainable technologies in the top tiers of the global economy and world governments.
Those of us who support these issues must separate the wheat from the chaff when it comes to corporate and government leaders if our vision is to be fulfilled - and take action ourselves.
The concept maps shown on this post were presented at the Davos World Economic Forum to the CEOs of some fifty global corporations on January 29th, 2009. They were created by Professor M. P. Ranjan and collaborators at India's National Institute of Design and will soon be available for download on his blog - Design for India - in a printable format. Computer readable versions are on the blog now.
The top leaders of the Coca-Cola Company, Unilever, Land O'Lakes Inc., Nestlé SA, Monsanto Company, Young & Rubicam Inc., METRO Group, Best Buy Co. Inc., Yara International ASA, IDEO Inc., The Olayan Group, nGenera, The Reitan Group, S. C. Johnson & Son Inc., Kraft Foods Inc., General Mills Inc. and Dow Jones & Company Inc., amongst others saw the presentation.
Here is what Marcello Mastioni. the Associate Director, Head or Retail and Consumer Goods Industries and a Global Leadership Fellow of the World Economic Forum had to say about the quality of these concept maps.
"Everybody here expressed wonder and admiration on the work done. You have been very courageous to tackle such a complex systemic issue as Sustainability with an open universal approach, and then go through the immense task of distilling the discussions into meaningful conclusions and relevant visuals. You had success at your mission and you can proud of that. "
The visionary posters are entitled to illustrate the initiatives they propose:
Rethink Core Business Models (Essence Making)
Collaborate Along the Value Chain (Innovating Value Chains)
Meaningfully Engage Consumers (Co-Creation)
Innovate Out of Stuff Into Value (Dematerialize the Economy)
Explore Emergent Technology (Emergent Technology)
I strongly recommend anyone interested in these subjects review these concept maps as they represent some of the best thinking on the subject of transforming the global economy I have seen.
And after all, why leave all the fun (and the co-creation) to corporate leaders. We all need to re-create the economy by starting that revitalization in our conversations, homes and businesses.
Posted by Chris Travis at 4:16 PM 0 comments
Labels: behavior, capitalists, design, economy, experience, human factors, life, Mother Nature, planet, relationships, seminars. Christopher K. Travis, transformation, vision